Coordinated 160-person creative teams at Ubisoft; ran a media business for nine years; and built a career in audio to match.
Production and audio experience spanning AAA video games, film and TV post, and a media business run for nine years. At Ubisoft Montreal, I coordinated large-scale creative production teams — up to ~160 people — on titles including Splinter Cell, Prince of Persia, and Myst, under tight deadlines and high-pressure delivery. At Ingenium Books, I co-founded and ran the company for nine years: full P&L, budgets, a contractor team, and vendors, while also producing and mastering its podcasts and audiobooks myself.
The audio side runs deep too: dialogue, SFX, Foley, and music editing across 300+ television episodes and 10 feature films, and studio work for artists including Leonard Cohen, Céline Dion, the Bee Gees, and Pat Metheny. It grew out of a full music career — professional musician, then recording engineer, then producer.
I'm looking for a production or audio leadership role — in games, film, TV, or media — where I can bring both halves of that experience: the discipline to run a production, and the technical depth to understand exactly what the people doing the work need.
2000–2006
Coordinated large-scale AAA creative production teams — up to ~160 people — on titles including Splinter Cell, Prince of Persia, and Myst, across tight deadlines and high-pressure delivery cycles.
2017–2026
Nine years running full P&L, budgets, and a contractor team for a media business — while personally producing and mastering its full audio output.
A few selected samples — click play.
Long-form content from concept through publication — defining focus, coordinating guests, managing logistics, and shaping the final editorial approach. Produced and edited 100+ episodes as technical producer, published to platforms including Buzzsprout.
Pre-production through delivery: assessing book, audience, and genre; narrator strategy and casting; directing performance; coordinating pickups; and overseeing recording through final master — traditional and immersive productions alike.
Managing recording workflows across spoken-word productions — technical setup, session oversight, performance feedback, and coordination of creative and technical pickups.
Raw recordings to finished masters: dialogue editing, breath and mouth-noise cleanup, pacing, pickup integration, mixing, mastering, technical QC, and platform delivery.
Hands-on across 300+ television episodes and 10 feature films — dialogue editing, SFX, Foley, music editing, conforming, and sound-supervision roles.
Logic Pro · Avid Pro Tools · Riverside · Vimeo · Loom · ACX · Author's Republic · Buzzsprout · SoundCloud. I understand not only how to use the tools, but how the pieces connect into a reliable production pipeline.
As a product specialist on some of the industry's first commercial digital editing and console-automation systems (AMS/Neve AudioFile, Capricorn, Logic Series, DFC, Triconcept Scimitar), I trained recording professionals across Europe and North America and demonstrated the technology at major trade shows.
Every field I've worked in comes back to the same instinct: go deep, do the work, keep it running.
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